Show Lecture.Inlining as a slide show.
CS253 Inlining
Overview
- Students often worry too much about optimization.
- Frequently, a speed/clarity tradeoff exists.
- Optimized code is harder to read & change.
- First, optimize for readability and maintainability.
- Do not optimize for speed or space unless you need to.
- “May I see your profiling data, please?” —Bret McKee, HP
- C++ students often worry inlining methods and other functions.
Simple Class
% cp ~cs253/Example/Inline/* .
% head *.h *.cc
==> Numbers.h <==
class Numbers {
public:
static int two(), three();
};
==> main.cc <==
#include "Numbers.h"
int main() {
return Numbers::two() + Numbers::three();
}
==> Numbers.cc <==
#include "Numbers.h"
int Numbers::two() {
return 2;
}
int Numbers::three() {
return 3;
}
Compile it
% cp ~cs253/Example/Inline/* .
% g++ -Wall -c main.cc
% g++ -Wall -c Numbers.cc
% g++ -Wall main.o Numbers.o
% objdump --no-show-raw-insn -Cd | sed -n '/<main>/,/^$/p'
0000000000400556 <main>:
400556: push %rbp
400557: mov %rsp,%rbp
40055a: push %rbx
40055b: sub $0x8,%rsp
40055f: callq 400574 <Numbers::two()>
400564: mov %eax,%ebx
400566: callq 400580 <Numbers::three()>
40056b: add %ebx,%eax
40056d: add $0x8,%rsp
400571: pop %rbx
400572: pop %rbp
400573: retq
main()
called Numbers::two()
. This is not surprising.
Optimization
There are several optimization arguments to g++:
-O
— general optimization
-O1
— same as -O
-O2
— more optimization
-O3
— tons of optimization
Compile it with optimization
% cp ~cs253/Example/Inline/* .
% g++ -Wall -O3 -c main.cc
% g++ -Wall -O3 -c Numbers.cc
% g++ -Wall -O3 main.o Numbers.o
% objdump --no-show-raw-insn -Cd | sed -n '/<main>/,/^$/p'
0000000000400470 <main>:
400470: push %rbx
400471: callq 400580 <Numbers::two()>
400476: mov %eax,%ebx
400478: callq 400590 <Numbers::three()>
40047d: add %ebx,%eax
40047f: pop %rbx
400480: retq
Fewer instructions—good. Still called Numbers::two()
,
which really can’t be avoided.
Link-Time Optimization
-flto
— Perform link-time optimization
This tells the linker to perform optimization between
the individual *.o
object files.
Link-time optimization
% cp ~cs253/Example/Inline/* .
% g++ -Wall -O3 -flto -c main.cc
% g++ -Wall -O3 -flto -c Numbers.cc
% g++ -Wall -O3 -flto main.o Numbers.o
% objdump --no-show-raw-insn -Cd | sed -n '/<main>/,/^$/p'
0000000000400470 <main>:
400470: mov $0x5,%eax
400475: retq
Holy smokes! 😲
Conclusion
- Don’t write methods in the header file.
- Put them in the
*.cc
file instead.
- Interface goes into
*.h
.
- Implementation goes into
*.cc
.
- If speed matters, use g++
-O3 -flto
.
- I will occasionally write inline methods, for compact examples.
Forgive me.