Abstract Classes: Shapes
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Practice OO programming and inheritance.
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Introduce abstract classes.
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Implement (override) some abstract methods from an abstract class.
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Practice using of the Comparable interface for sorting.
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Make a project called L9 then download and import Shapes-starter.jar
Your directory should look like this:
L9/ └── src ├── Circle.java ├── Point.java ├── Shape.java ├── Rectangle.java ├── TestProgram.java └── Triangle.java
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Note that the Shape class is abstract and cannot be instantiated.
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Use the javadoc to implement the
Circle
,Rectangle
, andTriangle
classes, one at a time.-
If you’re unsure what mathematical formulas to use in the classes, google it.
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Test each class incrementally.
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The instance variables,
equals
,hashCode
, andtoString
methods are provided for you. -
Uncomment the
toString
method at the end of implementing each class.
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Implement the
compareTo
method in theabstract
Shape
class. -
Finish testing and then answer the questions in the main method of the
TestProgram
.
Important
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Once you have completed the code, tested each class using TestProgram.java and answered
the additional questions, show your code to the TA or helper.
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