CS 160, Fall 2013
Programming Assignment P7
Unscrambling 2D Images
Programming due Monday, Dec. 2 at noon; late deadline Dec. 2 at 10 p.m.
Using 2D Arrays to Write an Image Editor
This lab has the goal of teaching you how to:
- Implement a set of methods that allow a GUI object to use your class.
- Instantiate and call a supplied class to read and write images.
- Declare and use 2D arrays to store images.
- Manipulate the data in 2D arrays to unscramble images.
Description
The purpose of the assignment is to write a Java class that can be called by a user interface
program to unscramble images in the Portable GreyMap (PGM) format. To do this you need to write
a P7 object that instantiates and calls methods in Picture.java, and is in turn called
from a graphical user interface (GUI) class called UserInterface.java. Both of these
are supplied below.
Instructions
Part One
Create a project and class called P7, without a main method. Note: You may
want to leverage code from the R21 recitation. At the top of the class declare the
following instance (non-static) variables:
- An object of type Picture, set to null.
- An integer to store the image width, set to 0.
- An integer to store the image height, set to 0.
- A 2-dimensional array of integers to store the image data, not allocated.
You can name your variables whatever you like.
Part Two
Import Picture.java from here, and
UserInterface.java from here
into the P7 project. Create a constructor for the P7 class as shown below that
instantiates an object of type Picture into the associated class instance variable.
public P7() {
// Instantiate Picture
}
Part Three
Write the following public (non-static) methods, which will be described below
in more detail:
public void readImage(String inFile) {}
public void writeImage(String outFile) { }
public int[][] imageData() { }
public void invert() { }
public void exchange() { }
public void decode() { }
public void swap() { }
The readImage method should call the readPGM method in the Picture object,
passing the input file name, then it should call the getHeight, getWidth,
and getData methods to fill in the class instance data defined above.
The writeImage method should call the setData method in the Picture
object with the image data, then call the writePGM method passing the output file name.
The parameters and return types of the methods in Picture.java are not documented
here, so you must look at the file to find them. The calls to readImage and
writeImage should be wrapped in a try catch block as follows:
try {
// Calls to readPGM or writePGM and associated code here
} catch (Exception e) {
System.out.println(e.getMessage());
}
Implement imageData by simply returning a copy of the image array. The remaining
methods manipulate the image data in some way or another to restore an image that has
been scrambled.
Part Four
Make sure that all methods exist in your P7.java, even though some of the transformations
may not do anything. You should now be able to run the main program in UserInterface.java
to read and write PGM files. If you are having trouble integrating with the provided files,
check that your method names and parameters match. We have provided a test file called
Cam.pgm that you can download to the P7 project
directory (not into the /src or /bin subdirectories).
Part Five
Implement the remaining methods as follows:
- Calling invert turns the image upside down, i.e. it exchanges the
first row for the last row, the second row for the second to last row, and
so on until the entire image is inverted.
- Calling exchange swaps the image area defined by a rectangle with
width 200 and height 150 starting at row 80 and column 50 for a rectangle
of the same size starting at row 80, and column 275.
- Calling decode finds an image which is hidden in the image data, by
masking off bits 6-7 of the pixel, and shifting bits 0-5 left by 2 bits
(or by multiplying by 4), and set bits 0-1.
- Calling swap restores an image in which each pixel has been
scrambled by exhanging the bottom 3 bits with the top 3 bits. To do this
requires that your code do the same exchange to restore the image.
NOTE: The maximum value of a pixel (Picture.MAXVAL) is 255, so only 8 bits
are valid for each pixel. These are numbered bits 0-7, where bit 0 is equal to 1
and bit 7 is equal to 128. There are no negative values allowed.
Testing
The invert method can be tested with Invert.pgm.
The exchange method can be tested with Exchange.pgm.
The decode method can be tested with Decode.pgm.
The swap method can be tested with Swap.pgm.
In all cases except decode, the restored image should be identical to Cam.pgm.
After unscrambling an image you can write it to the disk, and compare it to Cam.pgm using
the Linux diff command, thus all students can verify that their code is perfect before
submission! As stated above, this does not apply to the image from decode. Why
do you think this is the case?
NOTE: We may test your code with an image file that has a different
size and contents than the provided test file, so do not hardcode anything.
Grading Criteria
Note: Do not modify the provided files in any way, or your program
will not compile in our test system!
- 100 points for perfect submission.
- 0 points for no submission, will not compile, submitted class file, etc.
- We use only the files supplied to you for testing!
- Preliminary Tests
- compileTest: checks that program compiles. (0 points)
- test1: checks that your program can read and write image files (20 points)
- test2: checks that invert exactly restores the input image "Invert.pgm". (20 points)
- test3: checks that exchange exactly restores the input image "Exchange.pgm". (20 points)
- test4: checks that decode exactly restores the input image "Decode.pgm". (20 points)
- Final Tests
- test5: checks that swap exactly restores the input image "Swap.pgm". (20 points)
- Final grading includes the preliminary tests.
Please follow the usual rules for submitting Java programs.
- Work on your own.
- The name of the source code file must be exactly P7.java
- Comments at the top with your name, e-Name, date and course.
- Submit the P7.java source file, not the P7.class file.
- We expect programming assignments to be implemented in Eclipse
using Java 1.5 or 1.6 or 1.7 (1.4 or less will NOT work).
- We will be testing the code on the machines in the CS computer lab,
so make sure your code runs on those machines.
- We will be checking programs for plagiarism, so please don't copy
from anyone else.
Submission
Submit your modified source file named P7.java to the the Checkin tab on the course web site.
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